I am a senior staff research scientist at DeepMind London.
My research interests include (modular/hierarchical) reinforcement learning, (stochastic/black-box) optimization with minimal hyperparameter tuning, and (deep/recurrent) neural networks. My favorite application domain are games.
I grew up in Luxembourg and studied computer science in Switzerland (with exchanges at Waterloo and Columbia), where I obtained an MSc from the EPFL in 2005. I hold a PhD from TU Munich (2011), which I did under the supervision of Jürgen Schmidhuber at the Swiss AI Lab IDSIA. From 2011 to 2013 I was a postdoc at the Courant Institute of NYU, in the lab of Yann LeCun.
|Nature Comm. 2020||N. Tomašev, J. Cornebise, F. Hutter et al.
AI for Social Good: Unlocking the Opportunity for Positive Impact
Nature Communications 11 (2468). [Link]
|Nature 2019||O. Vinyals, I. Babuschkin, W. Czarnecki et al.
Grandmaster level in StarCraft II using multi-agent reinforcement learning.
Nature 574 (7780). [Link] [Preprint] [Blog] [Video]
|RLDM 2019||T. Schaul, D. Borsa, J. Modayil and R. Pascanu.
Ray Interference: a Source of Plateaus in Deep Reinforcement Learning.
Multidisciplinary Conference on Reinforcement Learning and Decision Making [arXiv]